When I try to compile my Unity project to WebGL in Development mode on Windows 8.1 (and with the latest version of Unity), I receive the following errors (the first one is truncated because it’s really long; I can post it upon request).
DirectoryNotFoundException
: Destination directory not found:Temp/StagingArea/Data/Resources
System.IO.File.Copy
(System.String sourceFileName
,System.String destFileName
, Boolean overwrite)…Error building Player:
DirectoryNotFoundException
: Destination directory not found:Temp/StagingArea/Data/Resources
There’s no output; the directory I’m attempting to build my project in is empty. A forum post somewhere suggested I run Unity in Administrator mode, but if that had worked I wouldn’t be posting here for help.